Video game engines will never not be in the conversation, but in recent years, I don’t think it’s ever been so weird. Unity and Unreal are joining forces, announced today at Unite, Unity’s Annual ...
Epic Games and Unity have just announced a surprising new partnership that's big news for game developers and Fortnite users. Despite it being one of the biggest rivals to Epic's Unreal Engine, games ...
Unity and Epic Games, the companies behind two of the most popular video game engines, are joining forces via a new partnership. It’ll bring Unity Games to Fortnite, and Unity’s commerce platform to ...
Epic Games and Unity have announced a major partnership, allowing developers to publish Unity titles in Fortnite. Revealed today during Unity's annual developer conference Unite, the collaboration ...
GameSpot may get a commission from retail offers. One of the last quests you'll receive in Arc Raiders' initial batch of launch quests is called Building a Library. This quest asks you to find and ...
The full set of Erdrick's armor is tucked away in the first game. Now that the game is finally out, I thought it would be helpful to list and explain some of the post game secrets tucked away in ...
MonoGame's tutorial Building 2D Games chapter 11: Input Management Updating the Game1 Class: While having the user update to add the System & MonoGameLibrary.Input files it doesn't change anything ...
In context: Since its debut in 2005, Unity has become a fixture of modern game development, powering everything from Cuphead and Hollow Knight to Monument Valley and Genshin Impact. But a newly ...
Unity has fixes ready to go, and Valve has released an updated version of Steam, too. Unity has fixes ready to go, and Valve has released an updated version of Steam, too. is a senior reporter ...
TL;DR: Unity has released a critical security patch addressing a high-level vulnerability in versions 2017.1 and earlier, affecting Windows, Mac, Android, and iOS games. Developers are urged to update ...
In chapter 07 you change the SpriteBatch.Begin() to be SpriteBatch.Begin(samplerState: SamplerState.PointClamp);. I think this is a good opportunity to tell the reader to read the documentation on it ...
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