An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses ...